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Milo Info
Last post 01-29-2010, 21:53 by Higgman. 34 replies.
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06-01-2009, 16:05 |
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Summary:
Milo and Kate is Lionhead's newest IP and was announced at the E3 2009 conference as part of Microsoft's project Natal demonstration. Players will take part in the childhood of Milo (or Milly) by interacting with them through the Natal interface. The game will also feature Kate, Milo's dog. Milo represents Lionhead's latest work on emotional AI and is the culmination of the project formerly known as Dimitri. The demo shown at E3 also incorporated technology from other Microsoft projects, such as voice recognition. Milo will respond to players movements, facial expressions, vocal intonation, as well as interacting with objects the player is holding. E3 presentation: Gametrailers (SD and HD available)
Hands-on previews & interviews:
Kotaku 02.06.2009 Eurogamer 02.06.2009
Thanks to those people who have contributed to this thread, including: Salimort, Glen Watts, and fablepower.
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06-01-2009, 16:11 |
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06-01-2009, 16:14 |
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06-01-2009, 16:15 |
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06-01-2009, 16:22 |
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06-01-2009, 16:37 |
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06-01-2009, 16:40 |
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Surinade
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Joined on 12-24-2008
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In a box.
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old karma : 0
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maggot: Fable445:Oh my god! Lionhead never fail to dissapoint! Aaah, if only there was a release date! So excited! When PM walked on, i literally screamed (almost).
Fable
They never fail to dissapoint ? ![Big Smile [:D]](/emoticons/emotion-2.gif)
lol, fail happy comment.
@Maggot: Not your comment.
OOHH, I'm so excited about Milo.
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06-01-2009, 17:59 |
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06-02-2009, 5:11 |
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06-02-2009, 5:31 |
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06-02-2009, 8:57 |
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06-02-2009, 9:55 |
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06-02-2009, 13:40 |
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06-02-2009, 14:08 |
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twelthdoctor
savior of virtual worlds and shameless wiseguy know-it-all
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Joined on 01-15-2008
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the little green dot knows where I am. . .not you
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Senior Member
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dipperway
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old karma : 0
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This is an interesting AI simulation, but I'd like to see more substantial "games" demo'd with Natal, things less "Wii Fit" or tech expo demo and more "Fable" or "Halo", games that are not driven by the tech they use. Yes, it is a great leap in terms of technology, but can it be successfully applied to current game genres in a timely manner? That said, Dmitri, now Milo, is what several of us guessed it might be, an unparalleled AI simulation.
Has the world ended already? Oh dear, I must have missed it. . .
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06-03-2009, 20:13 |
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Solrac22
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Joined on 11-10-2007
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Zolrak 22
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deliriousstudios: matneee: I think I read in one of the interviews its vocabulary had built up to about 500 words after it had been used for a while, which I suppose is substantially less than text adventures of 25 years ago. But I'm very impressed by how it looks for key words and - as far as I can tell - knows to some extent about intonation of sentences to give them a little more context. Combining two relatively simple inputs to infer more complexed meaning as it were (I'm a little unclear on how much the visual component adds to all this).
Well, in the demo it seemed to recognise that Claire was smiling. And in one of the interviews Peter says that it can recognise bags under your eyes and will respond with 'You look a little tired.' But I just wonder to what extent? If I painted black under my eyes would it be tricked? If I wore a Joker mask would it think I was always happy? ![Stick out tongue [:P]](/emoticons/emotion-4.gif)
Wel on the hardware demo It showed how you could take any real life thing and show it to get scanned , My hope is that it could use that tech to see the difference between what's real and what's not ,like taking a general "picture" of how your face is suppossed to look the first time you saw him , then taking note by telling what's natural (on your face) and what's not, so who knows? , it might be able to tell what's human and what's artificial
Will I find the light? Or be swallowed by darkness... I sense hope... But foresee harm. Will I know the blade, And taste the blood? I see a figure, I see a shadow, I see myself...
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06-04-2009, 10:59 |
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06-09-2009, 12:58 |
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Roliel
Roliel
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Joined on 06-09-2009
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North Carolina
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Tolanas
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old karma : 0
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Great questions! I am highly anticipating more details about the technology behind Milo and Natal. How much of the demo were uniquely Milo, and how much was enabled through the Natal API? Mr. Molyneux stated that Natal was doing the image recognition and Milo the interpretation (that is, during the fish drawing part of the demo) of the fish, or rather, the color it was drawn in But did Milo also recognize the drawing was a fish? What would he have said if it wasn't, and how ![G o o d [Good]](/emoticons/g_o_o_d.gif) does my handwriting have to be? I don't know if my human friends would recognize a drawing of a fish? How would Milo handle a bad drawing? Words of encouragement? Playful banter about it barely being a fish drawing? Either depending upon previous interactions and current interpretation of mood? What it comes down to is most of us just don't know. Until the SDK and other tech data leaks out, our information is mostly from what we received at E3 and the few interviews that have come since. I think many wait in earnest. Poor Earnest, he must be full.
Roliel/Tolanas/RR
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06-09-2009, 15:07 |
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