Will Lionhead ever create another RTS-like game (i.e. Populous, B&W)? I'm not very
![G o o d [Good]](/emoticons/g_o_o_d.gif)
at RTS games, because I am a "creative" player.
I enjoy setting up my base and generating units. The part I don't like is when the 10-year old zergling come into my base and everything goes to hell. "Hey! I just put that there!"
I know why this is happening -- I'm not aggressive enough of a player and I linger around too much early on. However, that's the part I really enjoy.
Peter's games have always aloud the player to be creative. You know what my favorite part of Populous was? The raising and lowering of land. You could change the landscape to help your people. I've heard Peter's explanation of why raising and lower land was put into the game. He said that -- paraphrasing here -- he wasn't smart enough to make the AI do it itself. Almost two decades later and that's the part I remember about Populous. I loved that game!
What's my point? I guess I'm just "writing" out loud at this point. I like RTS game for the creative portion and I think Peter and his team at Lionhead are the people to bring us creative kind of RTS-like gameplay on the console with Natal.
And heck! The player controls everything organically with nothing but hand movements and finger movements. Heck sign language.
-- Ooh quick thought -- Natal and Xbox 360 can be a sign language interpreter. At least a minimal one.
XBox 360 and Natal could be used to make a "headless" game too. Bring the game outside of the box -- like a live-action RTS.
Gotta go!
http://projectthwart.sourceforge.net/