This is a suggested multiplayer mode for Fable III. As we've yet to hear most of the features of Fable III, I'll be describing it in Fable II terms so there will be some assumptions made about the gameplay. In this mode four players compete in a large area to gain renown enough to claim the crown and become king of Albion. Each player will start with a pool of experience to build a mid ranged character with, and will choose from the henchman models (to speed up the game and cut down lag). The players decide how much renown will be needed to win a game then are placed in the world at the corners of the map with rusty weapons. Finally safety will always be off in this game mode.
The Map corners are a graveyard full of shadows, hollow men and a Banshee, a bandit camp full of bandits, highwaymen and Spire Soldiers (Commandant with a highwayman hat), a forest full of hobbes, balverines and beetles, and a dungeon full of beetles, shadows and bandits.
The Village is situated in the centre of the map, and is the place to get quests, buy weapons and potions and interact with villagers. The village is full of repeatable quest givers as well as villagers and shops to buy better weapons, augments and potions from. Each player has their own house marked on the map for them. Players are invisible to each other while in the village.
Quests all start in the village and take you outside to any parts of the map. These are traditional bounty hunter, civilian displacement, etc quests. Once you've completed the quest you'll gain a quest item which must be returned to the quest giver in order to gain the trophy which gives you renown based on how difficult the quest was. Players can take one quest at a time and the same quest giver will give more difficult quests as each is completed. Multiple players can take the same quest and, if a quest giver is killed by someone on that quest, then the quest is failed and all players on that one have to come back and get new quests. Escort missions can be failed by the escorted character dying at creatures or other player's hands.
Kingmaker is the most powerful weapon in this mode, almost twice as powerful as anything sold in the village. It is held in a silver key chest randomly placed on the map. The chest will only show up when one player has all 25 silver keys needed to open the chest, at which point all players will be alerted that it has shown up and will be shown on the map where it is. Each player starts with 5 silver keys and 5 more are hidden around the map.
Death occurs by losing all your health obviously. You'll be returned straight to your house in the village when you die with no sitting out, but your body will stay where it fell. Returning to your body will give you the option to bury it. If another player finds an unburied body they will have the option to steal the highest powered trophy (transferring it's renown to them), currently carried quest item, all of their silver keys, or their most powerful weapon. This means players must watch their backs whenever other players are around, even if they've agreed to team up with each other for a little while.
The Crown is hidden behind a demon door (which doesn't have a portal when opened) that will only open for someone with the agreed amount of renown. Retrieving the crown and making it back to the village with it wins the game, but once a player has the crown in their possession they will be marked on the map for all other players and a message will go out that a coronation is due to begin.
I think that this sort of design could create some epic competitive multiplayer mayhem with players screwing each other over left right and centre as they struggle to get ahead. It provides tactical opportunities along with the regular Fable feel and action in a frantic race for the crown.
Fable - The Musical Design Process"Ladies and gents, we're still alive
By the skin of our teeth - now it's killing time.
Angel in my pocket, d
![E v i l [Evil]](/emoticons/e_v_i_l.gif)
by my side.
We ain't going nowhere 'cause heroes never die."