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Wear and tear. Or wear 'till tear?

Last post 12-21-2009, 3:08 by fablefinatic. 21 replies.
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  •  11-21-2009, 20:13 3418954

    Wear and tear. Or wear 'till tear?

    On the fable 2 cover, the demon and the normal man have similar clothing. In fable TLC you get scars the more you get beaten, the more scars you receive. I want my clothes to wear out the more i wear them.

    Every clothing item has three stages of wear...
    New - Brand new! out of the store how you bought it. You can sell for full value
    Travelers - Been on an adventure or two colour fades slightly, and pants or shirt have a rip or two You can sell for 2/3 of value
    Worn - By some new clothes! Colour has nearly completely faded! rips and tears all over! Can sell at half value

    So pretty much at each stage the colour fades, more rips, less value. However at each stage you can re-dye the clothing, which brings value up slightly. As well as you can repair the clothing for money, so legendary clothes don't look bad forever...

    what do you think?


  •  11-21-2009, 20:30 3418957 in reply to 3418954

    Re: Wear and tear. Or wear 'till tear?

    What do I think?

    I think people are starting to confuse fable with hardcore rpg's and are trying to ruin it's charm... it's not Oblivion you know...


    1 year on the forums and counting! Get it? Counting? Oh never mind...
  •  11-21-2009, 21:10 3418965 in reply to 3418957

    Re: Wear and tear. Or wear 'till tear?

    I know, I am just tired of looking like a demon with nice clothing...


  •  11-21-2009, 21:14 3418966 in reply to 3418965

    • wildman31 is not online. Last active: 12-22-2009, 21:34 wildman31
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    Re: Wear and tear. Or wear 'till tear?

    not a bad idea but some people might not like their favorite clothes to wear down alot, unless you could repair it or some fashion, but that gets annoying to constantly repair your equipment.

    Shisou:


    I present to you Peter Molyoda.
  •  11-21-2009, 21:22 3418968 in reply to 3418965

    Re: Wear and tear. Or wear 'till tear?

    PenguinSnuSnu:
    I know, I am just tired of looking like a demon with nice clothing...

    there are the 'worn' clothes, like the bandit outfit and such...


    1 year on the forums and counting! Get it? Counting? Oh never mind...
  •  11-21-2009, 22:02 3418972 in reply to 3418968

    Re: Wear and tear. Or wear 'till tear?

    That is about it though. There is no cloak that is worn and tattered, there is no shirt with cuts in the sleeves, you get my point. I want to have a scruffy, run-down appearance during the uprising against the tyrant.


  •  11-21-2009, 22:09 3418973 in reply to 3418972

    Re: Wear and tear. Or wear 'till tear?

    Well who knows? They might have more clothing like that, but I'm fairly sure that most people don't want their carefully selected clothes turning into rags. Now degrading stats I might understand, but degrading looks serve no purpose whatsoever except to make vain players jump with joy at the fact that their hero looks like a run down hobo....


    1 year on the forums and counting! Get it? Counting? Oh never mind...
  •  11-21-2009, 22:14 3418974 in reply to 3418968

    Re: Wear and tear. Or wear 'till tear?

    How about the same outfits but with different levels of wear and tear. A one star noble gents coat may have obviously been put over a muddy puddle so a lady doesn't get her feet wet and then used to line the cat's basket for a few months (providing fewer bonuses or perhaps some negative bonuses) while a 3 star is standard and above 3 stars isn't just G o o d [Good], it's excellently made and provides higher bonuses. The lower the star rating of the item, the lower the quality of it and the cheaper the price of it.

    That way different clothing stores could cater to different clientele, players could look like a noble who has fallen on hard times or a particularly well to do gypsy or whatever without other players constantly having to fix or buy new clothes, and the game would just have to add another layer of detail onto an already existing item.

    Perhaps a unique item (I'm thinking like the augment remover and the spade) could be bought from a tailors which could be used on any item of clothing to take it one level above what you bought it at, with unlimited uses but only one use per item of clothing. A final idea on this would be to have three clothing sizes (small, medium and large), with larger clothing needed for higher size altering stats like accuracy and physique or for when the player gets too fat. You could add some humiliation to the weedy starting player by having him only able to buy new clothes from a child's store, with this ending once he's gone above level zero muscles and height, giving him another reason to level up. Using this system of quality and size, most items of clothing could have 15 variations available at 5 base prices.


    Fable - The Musical Design Process
    "Ladies and gents, we're still alive
    By the skin of our teeth - now it's killing time.
    Angel in my pocket, dE v i l [Evil] by my side.
    We ain't going nowhere 'cause heroes never die."
  •  11-21-2009, 22:25 3418977 in reply to 3418974

    Re: Wear and tear. Or wear 'till tear?

    ^ Great idea thefurie! I think you should work something out with LH Wink [;)]
    I think you just took my idea to a whole 'notha level!
    I think that certain clothing should have a bonus to rebelling. So as a rebel you can have an easier time getting people to help you overthrow. Clothes like the the more fit an adventurer.
    Vice-Versa for after you gain rule...


  •  11-21-2009, 22:34 3418979 in reply to 3418977

    Re: Wear and tear. Or wear 'till tear?

    I don't know about that. People are different and you'll be trying to recruit different sorts to your cause (assuming it is your cause and you're not just a pawn). Having a bonus to rebellion is a bit one sided, when you could have different people being more likely to be impressed by different clothing.

    Your original idea was better than my version in my opinion, but it had the problem of punishing players by constantly having them have to buy new clothes or fix them every now and then. For a more in depth RPG with these stylings it'd be a great thing, but Fable is a bit too casual for that to work unfortunately. All I did was take the same system and "Fablized" it (made it an arcade upgrade style instead of realistic).


    Fable - The Musical Design Process
    "Ladies and gents, we're still alive
    By the skin of our teeth - now it's killing time.
    Angel in my pocket, dE v i l [Evil] by my side.
    We ain't going nowhere 'cause heroes never die."
  •  11-22-2009, 0:03 3418989 in reply to 3418979

    Re: Wear and tear. Or wear 'till tear?

    sweet ideas guys!! ^^ [^^]

    although 'thefurie' is correct in saying that Fable is a 'bit too casual' of a game to have such an in depth feature, i think that Fable creators need to put a little more 'love' into the game. this seems to be going on the right track. =]

    by the way, 'thefurie' you seem to know what you are on about, what do you think of the idea of a horse being implemented in the game. i LOVE the idea, although, for some reason, no matter how great it may be, i do not see them including it in the game.

    but still, just think, a horse - similar to the likes of zelda or rangers apprentice (an example of the dog being by your side simultaneously with the horse), with some inspiration from mount&blade (and other games that i can't think of at the moment) - being in the game would be one hell of a ride! ^^ [^^]

  •  11-22-2009, 0:37 3418991 in reply to 3418989

    Re: Wear and tear. Or wear 'till tear?

    BenKun:
    sweet ideas guys!! ^^ [^^]
    but still, just think, a horse - similar to the likes of zelda or rangers apprentice (an example of the dog being by your side simultaneously with the horse), with some inspiration from mount&blade (and other games that i can't think of at the moment) - being in the game would be one hell of a ride! ^^ [^^]

    And if anyone but you should ride that horse... well, you know how it goes Cheeky [:cheeky:]


    1 year on the forums and counting! Get it? Counting? Oh never mind...
  •  11-22-2009, 1:07 3418994 in reply to 3418991

    Re: Wear and tear. Or wear 'till tear?

    countdowntoxmas:

    BenKun:
    sweet ideas guys!! ^^ [^^]
    but still, just think, a horse - similar to the likes of zelda or rangers apprentice (an example of the dog being by your side simultaneously with the horse), with some inspiration from mount&blade (and other games that i can't think of at the moment) - being in the game would be one hell of a ride! ^^ [^^]

    And if anyone but you should ride that horse... well, you know how it goes Cheeky [:cheeky:]



    lol... well... a fellow Melbourne-ien... crap weather now hey Ninja [:ninja:] ^^ [^^]

  •  11-22-2009, 2:08 3419001 in reply to 3418994

    Re: Wear and tear. Or wear 'till tear?

    BenKun:
    countdowntoxmas:

    BenKun:
    sweet ideas guys!! ^^ [^^]
    but still, just think, a horse - similar to the likes of zelda or rangers apprentice (an example of the dog being by your side simultaneously with the horse), with some inspiration from mount&blade (and other games that i can't think of at the moment) - being in the game would be one hell of a ride! ^^ [^^]

    And if anyone but you should ride that horse... well, you know how it goes Cheeky [:cheeky:]



    lol... well... a fellow Melbourne-ien... crap weather now hey Ninja [:ninja:] ^^ [^^]

    I know right? And I'm meant to be going camping this week Sad [:(]


    1 year on the forums and counting! Get it? Counting? Oh never mind...
  •  11-22-2009, 7:00 3419023 in reply to 3418989

    Re: Wear and tear. Or wear 'till tear?

    Well Ben, I love mounts in RPGs and am still annoyed that my dwarven noble can't ride the dog in Dragon Age: Origins, but mounts wouldn't work for Fable. Mounts increase the speed you can get across the landscape which wouldn't work in Fable for a few reasons.
    1) The regions are small enough that mounts would mean longer loading times than time spent in the actual region in most cases.
    2) The engine can't handle having the main character on a mount or ship and would have to be completely redesigned.
    3) The regions in Fable games are much more detailed than other games because they're designed rather than just banged together using a modular toolkit like other games, and the designers want people to see the effort they've put into the world, which is hard when it's rushing by between loading screens.

    Play a game of Fable II and get the dog injured early but don't heal it. Then play the game as normal and you'll see how beautiful and intricate the world is. Seriously, the game is much better without the dog, and feels much more epic.


    Fable - The Musical Design Process
    "Ladies and gents, we're still alive
    By the skin of our teeth - now it's killing time.
    Angel in my pocket, dE v i l [Evil] by my side.
    We ain't going nowhere 'cause heroes never die."
  •  12-20-2009, 0:09 3422818 in reply to 3419023

    Re: Wear and tear. Or wear 'till tear?

    i like the idea of wear and tear on clothing but instead of going though fixing it all the time you could go to a "second hand" shop where they have the same clothing as a normal shop but at half price and it looks worn.... idk this just seems like the most reasonable opion to me
  •  12-20-2009, 0:13 3422821 in reply to 3419023

    Re: Wear and tear. Or wear 'till tear?

    i think if fable is ever going to include mounts they will do it in fable 3 because they are tryin to take it to the next level like oblivion
  •  12-20-2009, 0:28 3422823 in reply to 3422821

    Re: Wear and tear. Or wear 'till tear?

    I thought Fable II was more advanced then Oblivion. Oblivion just had more depth. Don't compare games.


  •  12-20-2009, 0:33 3422824 in reply to 3422821

    Re: Wear and tear. Or wear 'till tear?

    Wear and tear, well not really a bad idea, but I think they should improve on a lot of things before putting things like that in Fable.

    Mounts won't happen in Fable III, it was said many times by devs.

    fable1990, please edit your post instead of double posting.
    “I am the ripper, the tearer, the slasher. I am the teeth in the darkness! The talons in the night! My name is strength! And lust! And power!"
  •  12-20-2009, 0:46 3422826 in reply to 3422823

    Re: Wear and tear. Or wear 'till tear?

    thats what i meant when i compared the two games is that oblivion gave you more detail and when i read the forums that is what most of them are about customization and detail fable is lacking and when i talk to most ppl they always compare fable to oblivion so i used to that sorry 2 total diffrent game styles
  •  12-20-2009, 20:48 3422945 in reply to 3418954

    Re: Wear and tear. Or wear 'till tear?

    This is a great idea, just hope LH dont make it like Oblivion where you have to carry like 100 hammers so you can repair stuff. And please not like Fallout 3 anything but that. Other than that there should be a system where your clothes wear but only after alot of fighting where you get straight schooled. And tailors can instantly repair all clothing for a small fee.

    And I only compare Oblivion and Fallout because of the amount of variables within the game. Fable has very few variables that can change when it comes to clothing. It is going to be hard to find a balance between a satisfactory level of customization and being to complex for a Fable game.

    As for mounts, I am pretty sure this was already decided as a no go. To keep the luster of the game I think mounts would just be way too much clutter. How are you supposed to enjoy the awe and power of the enviroments when you can rush right past them.





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  •  12-21-2009, 3:08 3422967 in reply to 3418954

    Re: Wear and tear. Or wear 'till tear?

    PenguinSnuSnu:
    On the fable 2 cover, the demon and the normal man have similar clothing. In fable TLC you get scars the more you get beaten, the more scars you receive. I want my clothes to wear out the more i wear them. Every clothing item has three stages of wear... New - Brand new! out of the store how you bought it. You can sell for full value Travelers - Been on an adventure or two colour fades slightly, and pants or shirt have a rip or two You can sell for 2/3 of value Worn - By some new clothes! Colour has nearly completely faded! rips and tears all over! Can sell at half value So pretty much at each stage the colour fades, more rips, less value. However at each stage you can re-dye the clothing, which brings value up slightly. As well as you can repair the clothing for money, so legendary clothes don't look bad forever... what do you think?

    and if you are famous enough if you just wear something you can sell it to regular people for souble its price .. or give it away and become more famous  Stick out tongue [:P]Up [:up:]

    edit.. i wish they still had the karma button


    "something on my LH sig."
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