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How to make textures??

Last post 10-23-2009, 13:50 by XALAN. 7 replies.
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  •  12-21-2008, 10:17 3263324

    • Sovvolf is not online. Last active: 03-18-2010, 22:51 Sovvolf
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    How to make textures??

    Ive been doing modeling for while now and the thing thats bugged me is that ive needed to search google images for textures for my models, Ive always wonderd though how you make textures, and if some one could give me some advice on how to make them. Mainly becuase there's times were I carnt find the appropriate texture for my model and I think it would hep if I could just build the texture that I need.
    "IrishMorn"
    If Adon and Sagat step in....ah, what the hell, I'll get drunk and join in on that one.

  •  12-22-2008, 17:28 3264219 in reply to 3263324

    Re: How to make textures??

    What program are you using for modeling? You typically just unwrap, then export the image and paint it in photoshop or what have you. Here's a basic little tutorial for 3dsmax: http://www.escalight.com/tutorials/3dsmax-tutorials/texturing-a-dolphin-using-unwrap-uvw.html
  •  12-25-2008, 16:51 3265893 in reply to 3264219

    • Sovvolf is not online. Last active: 03-18-2010, 22:51 Sovvolf
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    Re: How to make textures??

    Well at the moment im using blender im not too sure if that will work with photoshop but ile give it a try thanks for the advice.
    "IrishMorn"
    If Adon and Sagat step in....ah, what the hell, I'll get drunk and join in on that one.

  •  02-17-2009, 13:38 3305280 in reply to 3265893

    Re: How to make textures??

    Mark seams on you model in blender by using ctrl e- mark seams, split your screen and open a UV editing window. Once you have marked your seams press U- Unwrap in edit mode and you will get a visual representation of your unwrapped mesh. Then in the UV editing window go to scripts and export UV. Then export your image as a targa file. You can open this in PS or GIMP. Then you can either paint or overlay images and then simply open your finished texture over your unwrapped UV mesh.

    That probably sounds insanely complicated, look for the wikibooks tutorials and find something on UV unwrapping that should help you out.

    However I will say that there are many different types of textures, some you may encouter are:

    Colour map- A map that simply maps colour onto your mesh.

    Bump Map- Uses black and white to give the illusion of bumps, while keeping the mesh the same. Used for things like pores on skin and bricks.

    Normal Map- Similar to bump map, but more useful for complicated bumps, Like veins.

    Opacity/Alpha Map- Uses black and white to determine which part of a texture should be transparent and which should be opaque. Often used in low res trees.

    Hope this helps Big Smile [:D]

    My lawyers are more powerful than you can possibly imagine.
  •  02-18-2009, 22:02 3306073 in reply to 3305280

    • Sovvolf is not online. Last active: 03-18-2010, 22:51 Sovvolf
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    Re: How to make textures??

    Thank you very much Rob but I kinda figured it out for my self a couple weeks back, I made this thread a G o o d [Good] while back lol, But still thank you very much for the effort and for at least trying to help.
    "IrishMorn"
    If Adon and Sagat step in....ah, what the hell, I'll get drunk and join in on that one.

  •  02-18-2009, 23:52 3306116 in reply to 3306073

    Re: How to make textures??

    Sovvolf:
    Thank you very much Rob but I kinda figured it out for my self a couple weeks back, I made this thread a G o o d [Good] while back lol, But still thank you very much for the effort and for at least trying to help.

    LOL.

  •  02-19-2009, 4:49 3306159 in reply to 3306116

    Re: How to make textures??

    Damn it! Always look at the date... Always look at the date... lol

    My lawyers are more powerful than you can possibly imagine.
  •  10-23-2009, 13:50 3414066 in reply to 3306159

    Re: How to make textures??

    You info helped me in the future! Now if only I could post a message back to you in the past!
    http://projectthwart.sourceforge.net/
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